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Subj: Marvel RPG review #9: the Weird, weird west and #10
Posted: Wed Nov 18, 2020 at 04:12:15 pm EST (Viewed 81 times)
The Weird, weird West
by Ray Winninger
Continuing on from All that and WWII, we get the second part of this trilology. The heroes, the West Coast Avengers, learn that the time machine they used last issue can be used to travel to the American West in 1871. Several displaced personages such as Alexander the Great, Napoleon, and Ghengis Khan have converged there with their armies, along with time displaced dinosaurs.
The cover shows us three Wild West heroes: the Two-gun kid, the Rawhide kid, and the phantom rider fighting the time travels. The AWC are supposed to team up with them. If this feels familiar, it is. It feels like a needless rehash of the Lost in Space-time storyline from the late 1980s. In particular, I think Mockingbird might have qualms about fighting alongside the phantom rider again.
It does give you the option of using western themed heroes: the rangers, with Red Wolf, Shooting Star and the like, which would at least make things feel slightly different.
So if you've ever wanted to plat the Avengers fighting Napoleon (I havent), this is the module for you.
Part 3 Revenge of Kang
The final module of the trilogy is kind of spoiled by the title, but if you hadn't guessed you'd have to fight Kang in an Avengers time travel story, then you havent read many comics.
Its a bog standard Kang fight that Ive already forgotten despite reading it a few days ago. It had Kang doing things like kidnapping Flash Thompson so some girl we've never heard of that he was supposed to date asks out Peter Parker instead, keeping him from going to the science exhibition.
Overall, I can't give any of this trilogy a recommend.
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