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In Reply To
Omar Karindu

Subj: An open ended question: with #12 shipping this week...
Posted: Mon Aug 13, 2007 at 06:19:27 pm EDT
Reply Subj: It's about how Pre-Crisis Superman worked....
Posted: Fri Aug 17, 2007 at 10:55:49 am EDT (Viewed 1 times)

I'm curious, what is everyone's thoughts on the Meltzer run as a whole. I realize that the final issue may change some opinions but looking back on #0-11, what are everyone's thoughts in retrospect?

My take: I like Meltzer. His Green Arrow story was cool and Identity Crisis is one of my favorite DCU stories. I liked how #0 looked at the past and future of the league (as well as had a list of insanely talented artists, many who had runs on JLA, working on the issue).

As for The Tornado's Path, I thought the story did move a bit slow. Yet as a JLA fan, I really thought Meltzer understood the characters in terms of dialogue and characterization (Red Arrow calling Hawkgirl a "pretty bird" ala Green Arrow talking to Black Canary). Superman, Batman, and Wonder Woman taking so long to come up with a line-up? That bugged me. The art by Ed Benes took some getting used to. He drawed those big muscular characters but after a while his art really grew on me. He is like a mix between Jim Lee and Joe Mad. The epilogue issue in #7 was pretty nice and seemed to tough on a lot of the built up past and present JLA history.

The Lightning Saga was a miss for me like The Tornado's Path. It just didn't feel coherent (not in terms of continuity, more in terms of storytelling) enough for a crossover IMO. Johns had a good handle on everything in his issues but the JLA segments just felt slow and almost like a love letter to the past (dare I say "bad fan fiction?"). At least both Meltzer and Johns had the sense to make the crossover bigger than JLA/JSA and include the LOSH.

#11 was brilliant. Gene Ha was great and the story was one of those that I'll probably remember.

Overall, it wasn't what I thought it would be. It moved slow, and dwelled on the past too much. As someone who tends to be very analytical about his comics and notice the creative teams more then the fictional characters, I felt like the run could've been better. Don't get me wrong, it had it's upsides but #1-10 had an awful lot more cons than pros. Once again, I'm really just looking at the big picture. Since #12 is somewhat standalone like #11 was, I can see myself enjoying the final issue.

If I had to give a final statement: not Meltzer's best work.

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