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Post By
Grey Gargoyle

Member Since: Sat May 17, 2008
In Reply To
Todd Arliss

Member Since: Mon Nov 09, 2009
Subj: Cool. They will fight against my Forgotten Villains ^^
Posted: Tue Feb 11, 2014 at 10:41:13 am EST (Viewed 282 times)
Reply Subj: Marvel's Forgotten Heroes
Posted: Mon Feb 10, 2014 at 11:30:06 pm EST (Viewed 388 times)


http://www.comicboards.com/php/show.php?rpy=fantasticfour-2012051815544851
A quartet based on 4 forgotten characters who are smart or lucky enough to have never been stopped by super-heroes.

They are an unorthodox team of super-villains for hire : the Frightful Four, the A-Team and the Doom Patrol rolled into one.
Even if they are 4 and not 3, they are also inspired by S.C.A.R.s (Ballistique, Rococo and Sylvius), Big Man's Enforcers and the Terrible Trio.
http://www.comicvine.com/scars/65-58303/


=> Mycroft
http://marvunapp.com/Appendix/mycrft.htm
The "Wizard/Chief/Hannibal Smith" of the team

Main abilities :
- superhuman intellect, eidetic memory
- cyberpathy, technopathy, information gathering
- management skills
- strategist



=> Stryke
http://www.marvunapp.com/Appendix4/strykeaim.htm
The "Sandman/Robotman/B.A. Baracus" of the team

Main abilities :
- superhuman strength and durability, analgesia
- energy blasts
- hand to hand combat skills
- deception skills (voice changer)


=> Alex (Grimond)
http://www.marvunapp.com/Appendix/grimondalexforeigner.htm
The "Trapster/Negative Man/Templeton Faceman" of the team

Nota Bene : it is unclear if Alex Grimond is his real name or if he is actually the real Foreigner using the fake identity of Alex Grimond, one of his former "doppelgangers"
http://spiderman.wikia.com/wiki/Foreigner

Main abilities :
- marksman, martials arts and master assassin
- master of disguise and chameleon suit
- hypnotic trance through eye-contact
- physical condition of an olympic athlete
- tactical mind and intelligence gathering


=> Insomnia
http://www.marvunapp.com/Appendix/insomniadd.htm
The "Medusa/Elasti-Girl/Murdock" of the team

Main abilities :
- superhuman metabolism : enhanced strength, speed, reflexes, stamina and resistance to injury, 24 hours of non-stop activity
- superhuman vision
- acrobat and hand to hand combat skills
- high-technology : low frequency sonics rendering listeners unable to sleep, flying platform, fear gas
- management skills



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